Just announcing ProjectX (Pending name, most likely will change in future) and post a few of the development screenshots from a while ago. These are working screenshots, not preproduction screenshots or anything like that. Everything was made in RoboBlitz.
Other Screenshots
L3.net.nz - Current development screenshot.
Other development news
L3.net.nz - Multiplayer in Roboblitz test!
L3.net.nz - Mathematics extension for kismet.
L3.net.nz - Ragdolls in RoboBlitz.
L3.net.nz - Vehicles in RoboBlitz.
L3.net.nz - Random development screenshot.
L3.net.nz - Dynamic custom Post Processing effects in RoboBlitz. The top screenshot turns into the bottom screenshot dynamically. Not very realistic, but looks nice none the less.
Enjoy!
Been very patient and fair with your reply. thanks for getting back to all of us and
upload the tuts to moddb, if you like. Lot of people are interested in anything Unreal - me too.
SinKing
Great work guys makes me want to give modding the engine a shot
Yeah, this is pretty nice work.
The best engine in the world is not yet comlete, but I guess playing with BlitzED can't do no harm. If you feel like sharing your experience you can write a tuturial about the next generation of UnrealED. I see a lot of mods working with Roboblitz's ED, but I don't think that makes a whole lot of sense other for tryout.
Why did you chose to start production on this early editor version and not wait for the real thing to come? Just for the experience? Or...
Great work. Makes me think I should try it too! How is Roboblitz as a game anyways?
Links don't seem to work. Very surprised to see what you've done with Robo seeing how it's a stubborn piece of unfinished junk to work with :P
Thank you! :D
Well, theres nothing wrong with it. I've gotten most things working within RoboBlitz.
I wrote a few, but they were mainly to do with code.
While I was writing the code, everything I wanted to do (including multiplayer) was possible in RoboBlitz. With a working code base, there was no real reason to wait for UT3 at all.
Thank you! :D
You know... I've never actually played it.
Bother. I will host them up on modDB's gallery instead.
It is, but once you figure everything out code wise, it becomes very easy to work with. Its the initial phase of learning how to use everything from a code perspective that took a lot of time (about three or four months). The tools were fantastic to work with never the less.