Report this article Apocalypse Weapons Beta 9 Delay...

It's a tradition in to spend a bit more time on a version... And this time it won't be different. I just must say that it'll be a very worth wait for you all. I've thought details: muzzle flashes, bullet effects, decals, new sounds, weapon size and position, etc... And that's what I'm working on. I

Posted by Darkness on Mar 19th, 2003 digg this super bookmark


It's a tradition in Apocalypse Weapons to spend a bit more time on a version... And this time it won't be different. I just must say that it'll be a very worth wait for you all.

I've thought details: muzzle flashes, bullet effects, decals, new sounds, weapon size and position, etc... And that's what I'm working on. I guess every weapon will have one thing added.

I've done it to several weapons, like the Silver Falcon, Shredder, Golden Falcon and Cyber Rifle. I had some ideas for the other weapons, also, and I'll be doing it during this week, maybe the next week, too.

The codes are pretty simple, but I'm going to improve some parts of the original UT's muzzle code. I'm not sure if it's going to work, but I'll try it out. You can expect neat things, with realism, perfection and blood...

User Posted Image User Posted Image User Posted Image

Ps: Click the weapon names to have more info about them.

Comments
arvey-Haynos
arvey-Haynos Mar 20 2003, 8:27am says:

+1 vote     reply to comment
arvey-Haynos
arvey-Haynos Mar 20 2003, 10:22am says:

The improving of the muzzle effects seems like a good way of fine tuning the gameplay of the mod. I'm looking forward to the beta 9 version but I am interested to know what wall thinkness the Cyber Rifle can penetrate to help me consider Apocalypse Weapons when mapping.

Looking forward to more updates...

+1 vote     reply to comment
GAMESOULjA
GAMESOULjA Mar 20 2003, 7:33pm says:

cant wait...but why would u want to make it "realistic"?!??! like wall penetration and stuff 0_o!?

+1 vote     reply to comment
Darkness
Darkness Mar 22 2003, 9:57am says:

Sorry, I've been away for some days :D

arvey-Haynos, I don't know exactly the "penetration power" of the rifle, but think that normal walls (such as DM-Agony ones) can be penetrated easily, by any angles. In some walls, you just can penetrate by shoting it in front of it, w/o any angles, otherwise the shot will stop there.

+1 vote     reply to comment
Darkness
Darkness Mar 22 2003, 10:02am says:

Actually, I want a real mod. I mean, possible things, not stupid ones. Like, I've found some weapon mods that has a pistol firing a laser shell in primary fire, and a huge rocket in the secodary... really weird isn't it?

I'm trying to make a realistic mod, where everything can be explained. Even the rockets have fuel! Explosions doesn't happen underwater, etc. Even the adrenalin thing have some scientific explanation, though.

So, that's it. It's a great challenge to make a thing real and fun at the same time :D Of course, with a bit of unreality, otherwise I should be using another engine :P

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

News
Browse
News
Views
75 (2 today)
Report Abuse
Report this article
Bookmark
Digg Super bookmark
Related Mods
Apocalypse Weapons (Unreal Tournament)
Apocalypse Weapons
Unreal Tournament - Single Player First Person Shooter