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KILLMAGE 1.1.0 Update
KILLMAGE

KILLMAGE 1.1.0 Update

KILLMAGE

KILLMAGE 1.1.0 is out on Steam and Itch.IO and adds leaderboard support!

DevBlog #5 - Concept Art
Fornada D'Pancada

DevBlog #5 - Concept Art

Fornada D'Pancada

Hi everyone today we want to show you what our artist has been making...

Finally the level5 bug is gone...
Shadow Warrior Classic

Finally the level5 bug is gone...

Doki Doki Island (Working Title)

I am happy to report that the level5 fatal bug is somehow gone.

CALL FOR TESTERS!  - Coastal Goo (Alpha Prototype)
Coastal Goo

CALL FOR TESTERS! - Coastal Goo (Alpha Prototype)

Coastal Goo

Experience the underwater world of Warmsand Coast, now threatened by a mysterious black goo. As Shippy, a submarine robot created by Professor Inkquid...

Rise Again - Endless Replayability Fest Demo Update
Rise Again

Rise Again - Endless Replayability Fest Demo Update

Rise Again

Rise Again at the Endless Replayability Fest! Play new Demo version...

Main Menu
Grapple Rally

Main Menu

Grapple Rally

An update on the Main Menu and some other features.

UTS Blog 2
Half-Life 2: Episode Two

UTS Blog 2

Half-Life 2: Underneath the Surface

May 17th 2024 news on Half-Life 2: Underneath the Surface... This could contain important news.

Dust 3.1 - Combined Arms
Battlefield 2

Dust 3.1 - Combined Arms

DUST - BF2 15 comments

Fourteen months after the release of Dust 3.0, Dust 3.1 - Combined Arms is almost ready for release.

Quad AA guns coming to WWII Online!
WWII Online

Quad AA guns coming to WWII Online!

WWII Online

Coming soon: Quad-Anti Air-Aicraft guns to WWII Online! Here's a first look at the Polsten's devastating power against a BF-109.

Half-Life: Interlude Teaser
Half-Life 2: Episode Two

Half-Life: Interlude Teaser

Half-Life: Interlude 5 comments

Half-Life: Interlude's first teaser trailer. More soon.

National Farm Devblog #9 - Map Color Concept Art
National Farm

National Farm Devblog #9 - Map Color Concept Art

National Farm

In this devblog we showcase the Color Studies done about our map concept art.

Dev Blog 15
Major Alvega: Times Of Trouble

Dev Blog 15

Major Alvega: Times Of Trouble

More updates regarding our game, Major Alvega´s art and programming!

Jumpy Jumptime Now On Steam!
Jumpy Jumptime

Jumpy Jumptime Now On Steam!

Jumpy Jumptime

After a long preparation and waiting period, Jumpy Jumptime is now officially available on Steam!

NET Online 0.23a
S.T.A.L.K.E.R.: Call of Pripyat

NET Online 0.23a

NET Online 1 comment

A minor update, which includes numerous fixes, new gameplay mechanics, and a complete overhaul of the "Dark Valley" level.

BattleJuice Alchemist — Roadmap for May'24
BattleJuice Alchemist

BattleJuice Alchemist — Roadmap for May'24

BattleJuice Alchemist

May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you! The Well, our new desert oasis, is shaping up. Meet...

Bob a Thousand Lives Enhanced Edition - 80%off
Bob: A thousand lives Enhanced Edition

Bob a Thousand Lives Enhanced Edition - 80%off

Bob: A thousand lives Enhanced Edition

Bob a Thousand Lives Enhanced Edition – The Afterlife Awaits!

I'll build anywhere...
C&C: Generals Zero Hour

I'll build anywhere...

C&C Power Play

I'm getting tired of playing around with a single building so...

Nebraska DLC Release + Sports Paint Jobs Pack Release
American Truck Simulator

Nebraska DLC Release + Sports Paint Jobs Pack Release

American Truck Simulator

Today is the day, engines at the ready! The Nebraska DLC for American Truck Simulator releases.

#6 Essence of the Past Devlog - Character Concepts
Essence of the Past

#6 Essence of the Past Devlog - Character Concepts

Essence of the Past

6th article about our in-development game, Essence of the Past.

Navigation Grid / Pathfinding Improvements
Assembly RTS - Unleash Your Forces

Navigation Grid / Pathfinding Improvements

Assembly RTS - Unleash Your Forces

Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...

#05 Búzio Devlog
Búzio

#05 Búzio Devlog

Búzio

In this article, we will show our Game's Logo Studies.

Dev Journal #4 - Gangs and NPCs
Space Prison

Dev Journal #4 - Gangs and NPCs

Space Prison

Read more about our creative process behind the making of the gangs, their members, and quests!

Something's Brewing in the Abbey #111
Ale Abbey - In Hops we Trust

Something's Brewing in the Abbey #111

Ale Abbey - In Hops we Trust

Ale Abbey's weekly development progress report, illustrated!

Recycle Bin Battle : the origin of the game
Recycle Bin Battle

Recycle Bin Battle : the origin of the game

Recycle Bin Battle

How did the idea for "Recycle Bin Battle" come about? who make the game ? why ?

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

News

A new campaign event begins in Verdun and Tannenberg, and Isonzo gets a small update.

Outliver: Tribulation | Dev update 18 | 10 New Languages Added!
Outliver: Tribulation

Outliver: Tribulation | Dev update 18 | 10 New Languages Added!

Outliver: Tribulation

In this Update, we added multiple language support to the game and also made it easy for new gamers to access these language options.

May 2024 Quarterly Dev-Log Update
Wolfenstein 3D

May 2024 Quarterly Dev-Log Update

Midnight Assault

Since February, mapping, beta-testing, bug fixes. For August, mapping (to almost completion), bug fixes.

One Way Road: Firehunt. Introducing the prologue
One Way Road

One Way Road: Firehunt. Introducing the prologue

One Way Road

As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay...

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches
Anvil Empires

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Anvil Empires

Points of interest, Seasons, Weather Events, and Workbench Design.

Witch's Forest Devlog#2
Witch's Forest

Witch's Forest Devlog#2

Witch's Forest

This week we are going to show you Witch's Forest main mechanic and how it relates to the narrative!